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2025 Rules Changes

All,

First off, the draft rulebook (both in track changes and clean format) is attached to this post.  And, as you will immediately notice, it appears to be a sea of red.  I spent a fair bit of time eliminating extra language, paring down confusing concepts (such as the two charts for arbitration) and just generally slimming things down.  We're now at 15 pages (which is a big improvement from the 39 we had 7-8 years ago!)  But it does mean that the draft rulebook contains a lot of red that don't actually involve rule changes.  Happy to walk anyone through those edits with anyone.

Secondly, we had 6 actual rule changes this year that, at a minimum, clarify some things and, in other cases, we believe add to the fun, flexibility, and complexity of this league.

1. We've revised the rules to reflect that tiebreakers will be resolved similarly to MLB's rules.  No more game 163.
2. We've had a number of owners asking why we don't allow trading cash in this league.  To be honest, I don't think any of us remember why we don't; maybe something to do with the difficulty of keeping track.  But likewise we have pro-rating which can be difficult to track and, at least in a couple of instances this summer, teams were structuring trades so that some players were traded with pro-rating in one trade and some players were traded without pro-rating in a separate trade.  Technically in compliance with our rules, but seemed a weird thing to force teams to go through those extra steps.  So we're doing away with pro-rating altogether and adding the ability for teams to trade current-year cash and to be able to re-trade that cash to other teams.  At the end of the year, all cash traded will be reset to the original team.
3. Free agency is changing somewhat to deal with the clusterf&*k that has been week 6.  Rather than having unlimited nominations in week 6, we are revising the number of available players in each round according to the list below but also adding a week 7 that will be a snake style draft in which any player selected will be automatically given a base level $250k contract (which you may select for one to three years).  The new numbers of slots are as follows:
  • Week 1 remains at 20
  • Week 2 remains at 25
  • Week 3 remains at 30
  • Week 4 goes down to 35 from 40
  • Week 5 goes down to 40 from 45
  • Week 6 goes down to 45 from unlimited
4.a. We are going to revise the schedule and playoff structure somewhat.  Rather than an unbalanced 158 game season, we will move to a balanced 152 game season in which each team will play every other team 8 times.  Given that we are now only playing about 94% of a major league season, PTL will go down to 100% for batters and pitchers though batters will still retain 110% PTL against RHP and LHP.
4.b. We are also going to move from our current playoff structure to one where each one the two leagues sends their top team to the playoffs and the next 6 playoff teams are the 6 teams with the next best records. 
5. To help address PTL (and potentially keep owners more involved towards the tail end of the season), we are adding a bunch of carrots and one stick involving PTL.  I'm just going to reprint the language from the rulebook here:
Quote
•   GMs will be rewarded/penalized if any player exceeds their playing time limits (Total Plate Appearances or Total Batters Faced) as follows:
o   If no players exceed 115%, that GM will receive a supplemental draft pick between the second and third round of the upcoming minor league draft.
o   If at least one player exceeds 115% but not more than 130%, that GM will receive a supplemental draft pick between the fourth and fifth round of the upcoming minor league draft.
o   If at least one player exceeds 130% but not more than 150%, that GM will receive a supplemental draft pick between the sixth and seventh round of the upcoming minor league draft.
o   If at least one player exceeds 150% but not more than 200%, that GM will not be impacted.
o   If at least one player exceeds 200%, that GM will lose their third-round pick in the upcoming minor league draft. 
o   Note that the order of picks will be based on last year’s record and only one supplemental pick may be received per year.
6. We are adding in-season free agency.  Any players is available at any time in a $500k/one year contract as long as you have cap and roster space.

Happy for the discussion and your thoughts (and hopefully not too many owners being upset by these changes!)
David
Phoenix Miners

Re: 2025 Rules Changes

Reply #1
Just a quick observation on the player exceeding 200% and losing a 3rd round pick. Here's an example. It's near the end of the season and I need to stretch my IP. I have a SP who threw 3 2/3 innings for the season and I slot him to start. I set my MP for a quick pull but the bum throws a solid 6 2/3 IP before the Sim manager pulls him. A 3rd round pick seems like a high cost for 1/3 IP.

I understand the concept of the rule and we don't want anyone abusing 20 AB's of Babe Ruthian stats. But it can be tough squeezing out playing time for guys with minimal AB's or IP.
Dan
Brooklyn Kraken

Re: 2025 Rules Changes

Reply #2
1, thanks to the CO for the hard work on this
2, I agree with Scuba's concern of short termers, maybe no penalty for someone with a sub 600 OPS or under 20 BF, lots of options, but a failsafe might be most fair if no advantage is to be gained.
Brian Barnes - Rougarou

World Series Champions
MSB - 2023 (Rougarou); LOB - 2022 (Zeros); ATB - XVII (Zeros); CDBL - 2002, 2001 (Fishbiscuits); CJPL - 2017 (Zeros); NVL - 2010 (Rougarou)

Pennant Winner
ATB - XIV (Fishbiscuits); FGD NL - 2016 (Zeros), TOTBL - 2022 (Yankees)

Re: 2025 Rules Changes

Reply #3
Just a quick observation on the player exceeding 200% and losing a 3rd round pick. Here's an example. It's near the end of the season and I need to stretch my IP. I have a SP who threw 3 2/3 innings for the season and I slot him to start. I set my MP for a quick pull but the bum throws a solid 6 2/3 IP before the Sim manager pulls him. A 3rd round pick seems like a high cost for 1/3 IP.

I understand the concept of the rule and we don't want anyone abusing 20 AB's of Babe Ruthian stats. But it can be tough squeezing out playing time for guys with minimal AB's or IP.

It's a good point and I'm open to suggestions though I would venture to guess that this is not a situation that happens very often, if ever.  I would also comment that our new in-season free agency should effectively eliminate this concern.  Rather than throwing someone out there to start who only has 3 2/3 IP, you could pick someone up out of free agency with 7 IP and not worry about it.  I'd also mention that you were only a few innings away from getting a pick after the 2nd round this past year.  I think it's more likely that owners are adding to picks than anything else.
David
Phoenix Miners

Re: 2025 Rules Changes

Reply #4
The free agency point is a good one but one that comes with complications too. As an owner who is always bumping up against the salary cap, it could be necessary to leave some space to add 2-3 free agents during the season.
Dan
Brooklyn Kraken

Re: 2025 Rules Changes

Reply #5
6. We are adding in-season free agency.  Any players is available at any time in a $500k/one year contract as long as you have cap and roster space.

Will there be a structured claiming process ?     Not all left over free agents will be "get me thru the season" guys.   Tyler Fitzgerald came out of the blue this year and would be an asset for 2025.   He is not on a Mutiny team roster.   What is the procedure for teams to put in their in-season free agent claims?    OR to avoid this issue change the new rule to state that any in-season free agents obtained must be released at the end of the year.   So in-season free agency will be what you intended ..... grab a player or two to help teams get thru the year.  
Bob Miller
The Great Auk

Re: 2025 Rules Changes

Reply #6
You have that in the rule already.    One year contract.    Good.   I blame my bad cold that I have had for two weeks now that is making me loopy.  
Bob Miller
The Great Auk

Re: 2025 Rules Changes

Reply #7
David, one note on the language used regarding the PTL rewards/penalties: Using the phrase "at least" in the wording, are you saying if ALL of my players exceed 115% but stay under 130% I'll actually be rewarded for that?
Kyle - 2008, 2015, 2019 MSB Champion

Re: 2025 Rules Changes

Reply #8
David, one note on the language used regarding the PTL rewards/penalties: Using the phrase "at least" in the wording, are you saying if ALL of my players exceed 115% but stay under 130% I'll actually be rewarded for that?

That's the idea.  Whether it is 1 or 40, staying within that band will provide you with an additional pick.  Obviously, what we are really trying to do is to really incentivize owners to stay active and keep everyone under 115%.  I think everyone would agree that a pick between the 2nd and 3rd rounds is much more valuable than anything after the 4th round.
David
Phoenix Miners

Re: 2025 Rules Changes

Reply #9
Absolutely! I'm down with the incentive. Just needed clarity.
Kyle - 2008, 2015, 2019 MSB Champion

Re: 2025 Rules Changes

Reply #10
1. We've revised the rules to reflect that tiebreakers will be resolved similarly to MLB's rules.  No more game 163.

I might be ranting against the wind, but this real-life rule change by Rob "I Hate Baseball" Manfred is one that I really dislike. There is something magical about a winner-take-all game when teams are tied at the end of the regular season. I get that in baseball, with the schedule for the wild card games and everything else, they can't squeeze in the extra games, but unless there's a TV deal I don't know about, we don't have that constraint here. If the only reason for this rule change is to keep things aligned with MLB, I saw screw Rob Manfred and let's stick with baseball's history (plus, we are using a 152-game schedule, so we aren't following MLB there either).

Quote
2. We've had a number of owners asking why we don't allow trading cash in this league.  To be honest, I don't think any of us remember why we don't; maybe something to do with the difficulty of keeping track.  But likewise we have pro-rating which can be difficult to track and, at least in a couple of instances this summer, teams were structuring trades so that some players were traded with pro-rating in one trade and some players were traded without pro-rating in a separate trade.  Technically in compliance with our rules, but seemed a weird thing to force teams to go through those extra steps.  So we're doing away with pro-rating altogether and adding the ability for teams to trade current-year cash and to be able to re-trade that cash to other teams.  At the end of the year, all cash traded will be reset to the original team.

I think this can be helpful, and should make trading a bit easier (since you could just trade the cash to balance a trade). I do wonder about the accounting for this, but that's why I'm not a commissioner who needs to deal with it. :)

Quote
4.a. We are going to revise the schedule and playoff structure somewhat.  Rather than an unbalanced 158 game season, we will move to a balanced 152 game season in which each team will play every other team 8 times.  Given that we are now only playing about 94% of a major league season, PTL will go down to 100% for batters and pitchers though batters will still retain 110% PTL against RHP and LHP.
4.b. We are also going to move from our current playoff structure to one where each one the two leagues sends their top team to the playoffs and the next 6 playoff teams are the 6 teams with the next best records.

Again, I might be tilting at windmills, but I know I'm always concerned about PTL against LHP and RHP. I agree with the idea that we don't want four amazing PAs against LHP to make a player into Babe Ruth. However, last season, I know that I had problems with Gleyber Torres, a full-time player (he played in 158 games and had 672 plate appearances), but because of the Yankees' schedule, he only had 128 PAs against LHP. If you make a player a regular, he's most likely going to need between 180 to 200 PAs against LHP and between 450 to 500 PAs against RHP. Given this, even though Torres is a regular, he won't be able to start 100% of the time against LHP. I don't know if there is a way to do this, but I think once a player gets over a certain number of plate appearances against a handedness of pitching, they can go over the limit until they hit the overall playing limit. This might be an accounting nightmare, but I know that this is an issue I have. The other part is that we can't control what our opponents pitch at us. It wasn't this league, but in another league, I was in, 40% of the time, I was facing LHP. There was no way to handle playing time when you get imbalances like that.

Quote
3. Free agency is changing somewhat to deal with the clusterf&*k that has been week 6.  Rather than having unlimited nominations in week 6, we are revising the number of available players in each round according to the list below but also adding a week 7 that will be a snake style draft in which any player selected will be automatically given a base level $250k contract (which you may select for one to three years).  The new numbers of slots are as follows:
  • Week 1 remains at 20
  • Week 2 remains at 25
  • Week 3 remains at 30
  • Week 4 goes down to 35 from 40
  • Week 5 goes down to 40 from 45
  • Week 6 goes down to 45 from unlimited
5. To help address PTL (and potentially keep owners more involved towards the tail end of the season), we are adding a bunch of carrots and one stick involving PTL.  I'm just going to reprint the language from the rulebook here:
Quote
•   GMs will be rewarded/penalized if any player exceeds their playing time limits (Total Plate Appearances or Total Batters Faced) as follows:
o   If no players exceed 115%, that GM will receive a supplemental draft pick between the second and third round of the upcoming minor league draft.
o   If at least one player exceeds 115% but not more than 130%, that GM will receive a supplemental draft pick between the fourth and fifth round of the upcoming minor league draft.
o   If at least one player exceeds 130% but not more than 150%, that GM will receive a supplemental draft pick between the sixth and seventh round of the upcoming minor league draft.
o   If at least one player exceeds 150% but not more than 200%, that GM will not be impacted.
o   If at least one player exceeds 200%, that GM will lose their third-round pick in the upcoming minor league draft. 
o   Note that the order of picks will be based on last year’s record and only one supplemental pick may be received per year.
6. We are adding in-season free agency.  Any players is available at any time in a $500k/one year contract as long as you have cap and roster space.

I consider these all together. I agree the last week of free agency was incredibly messy and confusing. I know that my sheet with notes was insane, especially because I might have 5 RPs that I was targeting for two spots on my roster. It was a game of whether I would get lucky that no one less noticed that pitcher or if would get into a stupid bidding war, as we all jumped from pitcher A to pitcher B to C to D to E and then back to A. So, limiting the 6 weeks of free agency is good. This should take the best 195 players off the board.

How many rounds would the draft last in week 7? Depending on how long that draft is, I wonder about the viability of the in-season free agency (or at least the price of signing a free agent). I agree with the in-season free agency (I favored this in a discussion earlier), but what will the pool of players be like? I feel it will be the dregs of baseball, with some players having a marginal value but not much of a value. Should we have the price of signing them to $250K for the rest of the season? That's the going rate for these replacement-level players (at least if we use the price from week 7 of free agency). If the idea is to have teams have better planning during free agency, I guess that's a reason, but since you can't count on signing players during in-season free agency, that's a risky strategy for a GM to pursue.

As for the draft picks for playing time, I guess, I don't know. I understand the reasoning, but I feel we keep throwing picks into the draft that have very little to do with how the teams perform on the field. We already penalize teams for going over playing limits with the performance penalties that DMB throws onto players. I agree that most teams would gain a pick from this plan, and not many teams would be penalized (I would have been, but looking at my team, I think one of my roster changes never went through on pitchers, and I never noticed). So, I guess I'm "meh" about this idea, although I think penalizing teams is not right.

That's my two cents on all of this.
Jason
Ankeny ACLs

"I'm pissed off now, Jobu. Look, I go to you. I stick up for you. You no help me now. I say 'F#@& you Jobu', I do it myself."
-Pedro Cerrano, Major League

Re: 2025 Rules Changes

Reply #11
I think this can be helpful, and should make trading a bit easier (since you could just trade the cash to balance a trade). I do wonder about the accounting for this, but that's why I'm not a commissioner who needs to deal with it. :)

It will be a lot easier for me.  Running the numbers on pro-rating and then properly entering the formula into the spreadsheet was a PITA.

Again, I might be tilting at windmills, but I know I'm always concerned about PTL against LHP and RHP. I agree with the idea that we don't want four amazing PAs against LHP to make a player into Babe Ruth. However, last season, I know that I had problems with Gleyber Torres, a full-time player (he played in 158 games and had 672 plate appearances), but because of the Yankees' schedule, he only had 128 PAs against LHP. If you make a player a regular, he's most likely going to need between 180 to 200 PAs against LHP and between 450 to 500 PAs against RHP. Given this, even though Torres is a regular, he won't be able to start 100% of the time against LHP. I don't know if there is a way to do this, but I think once a player gets over a certain number of plate appearances against a handedness of pitching, they can go over the limit until they hit the overall playing limit. This might be an accounting nightmare, but I know that this is an issue I have. The other part is that we can't control what our opponents pitch at us. It wasn't this league, but in another league, I was in, 40% of the time, I was facing LHP. There was no way to handle playing time when you get imbalances like that.

You make a good point though generally any player with 600 AB should make it through the 152 game season without hitting PTL.  Torres is somewhat of an aberration against LHP.  A 108/488 split against LHP vs RHP is just not normal (and doesn't make sense given that he destroyed lefties.  But I digress).  For example Lindor is 185/417 and Soto is 172/396.  I looked at both your and my roster and didn't see anyone else like that who was a full time position player.

Also we are somewhat limited by the software.  Either you have a hard PTL for splits or you have no PTL for splits.  You can't do what you're describing above.

How many rounds would the draft last in week 7?
I was thinking it would go until teams were done.  With 195 players per six rounds of free agency, that should generate nearly 30 players per team over a three year period (i.e. 585 players divided by 20 = 29.25).  Add in approximately 3 promotions every year and you're at 38.25 players. Minus waivers and you're back to 30-32 or so.  Which means each team needs to fill 2-3 spots per year in round 7.  I think that's close to right though perhaps our initial rounds should all include 5 more players than we are currently accounting for.  What do you think?

Depending on how long that draft is, I wonder about the viability of the in-season free agency (or at least the price of signing a free agent). I agree with the in-season free agency (I favored this in a discussion earlier), but what will the pool of players be like? I feel it will be the dregs of baseball, with some players having a marginal value but not much of a value. Should we have the price of signing them to $250K for the rest of the season? That's the going rate for these replacement-level players (at least if we use the price from week 7 of free agency). If the idea is to have teams have better planning during free agency, I guess that's a reason, but since you can't count on signing players during in-season free agency, that's a risky strategy for a GM to pursue.

You're right.  I meant for this to be the league minimum $250k but I think I was thinking of rookie contracts at $500k.  I will amend this to $250k.  And if we had this rule for the 2024 season and you really needed some IP during the regular season, there were way over a hundred pitchers with more than 10 IP (and about 50 with more than 50 IP) that could be had for $250k.  I'm guessing there were about 100 offensive players with over 100 PA.  While these guys might not be talented enough to win you a championship, you shouldn't have any issues remaining within the PTL limit given the pool.  And since our changes aren't impacting roster sizes, I don't see this change reducing the size of that talent pool.

As for the draft picks for playing time, I guess, I don't know. I understand the reasoning, but I feel we keep throwing picks into the draft that have very little to do with how the teams perform on the field. We already penalize teams for going over playing limits with the performance penalties that DMB throws onto players. I agree that most teams would gain a pick from this plan, and not many teams would be penalized (I would have been, but looking at my team, I think one of my roster changes never went through on pitchers, and I never noticed). So, I guess I'm "meh" about this idea, although I think penalizing teams is not right.

See my last point that I think adding in-season free agency eliminates any argument that staying within PTL isn't possible (with the exception of just forgetting).  I think one of our bigger concerns around how DMB manages PTL is that if you are an owner with playoff aspirations, you become incredibly lucky (rather than skilled) if you end up playing a team at the end of the year with a lot of players over their playing time limits.  It just makes it a lot easier to win games if you're playing a league average team.  So hopefully incentivizing teams for managing their rosters (rather than penalizing them which has never seemed to work) will produce a better result.
David
Phoenix Miners

Re: 2025 Rules Changes

Reply #12
Couldn’t have said it better myself @David.
Well done
Rod
Scurvy Dogs

Re: 2025 Rules Changes

Reply #13
thank you everyone for the time spent on this. It all seems fine to me. I know I feel like I struggled last year with real batters not having enough LHP but maybe those are adjustments I can make .... like maybe having a LHP on my team so there is 1 fewer I have to face, ha.
Craig
Ann Arbor Landlubbers

Re: 2025 Rules Changes

Reply #14
2. We've had a number of owners asking why we don't allow trading cash in this league.  To be honest, I don't think any of us remember why we don't; maybe something to do with the difficulty of keeping track.  But likewise we have pro-rating which can be difficult to track and, at least in a couple of instances this summer, teams were structuring trades so that some players were traded with pro-rating in one trade and some players were traded without pro-rating in a separate trade.  Technically in compliance with our rules, but seemed a weird thing to force teams to go through those extra steps.  So we're doing away with pro-rating altogether and adding the ability for teams to trade current-year cash and to be able to re-trade that cash to other teams.  At the end of the year, all cash traded will be reset to the original team.

I have been harping on allowing trading already released players (and their salary obligation in actuality) but that never seemed to catch on.   However "trading cash" does seem to be a workaround on this issue.   Just a few questions and comments.

One  - We really aren't "trading cash"    Really we are trading salary cap space.    As a franchise owner we don't have Mutiny Cash so to speak just a $90 million salary cap for our teams.    As I understand it when the Kraken and Argonauts traded 6 million cash really one team increased their salary cap by 6 million and the other had their reduce by the same 6 million.    Would this be correct ? 

Trading cash is more flexible than trading cut players.   For example before this change if I wanted to dump a $4 million dead salary I could always trade him   But if I cut him already at the beginning of the season for roster cap space now say in the mid season I wanted to add a player for the playoff push I was stuck with that $4m dead salary.    Now I can work a trade involving "cash"  - salary cap space mid season if I have a $4m already cut player.   Some other team can send me salary cap space along with an active player that helps me out and their salary so I can fit that new player under my salary cap limit. $90 million. 

How will traded cash show on the team pages ?     Just wondering.  
Bob Miller
The Great Auk